In OM, objects are created and used in patches via " factory " boxes. A factory box refers to a class[1] and allows to create instances[2] – exemplars, in other words –, of this class.
This dual aspect of formalized computation, associated with direct manual interaction on the musical material, is a fundamental feature of OM, which makes the factory box a major patch component.
Factory boxes are accessed via the Classes
menu or can be added in a patch from the Library window.
A category of objects sharing common properties – characteristics and behaviour. A class specifies the internal structure and behaviour of an object. In OM, it is represented in a patch by a factory box that can produce an instance of a class.
See also : Object, Instance
An actual object created at runtime, out of a given class. In OM, more specifically, an object created when evaluating a factory box. An instance can be saved as a global variable.
⤷ SHIFT
click on an outlet – especially the first outlet representing the self, the whole object – of a factory box to materialize an instance.