Visual programming in OM generally starts browsing the workspace window, in or der to create and/or select programming items.
Different type of program representations can be used in OM :
They can be added in the workspace as well as in the storage folders of the workspace.
To add an item in the workspace or in an open folder, use the
File or contextual menu –
Ctrl / right click :
New Patch – Maquette - Lisp Function – Folder
You can also use the following shortcuts :
The workspace window displays the items stored in the
Elements sub folder of the
To delete an item, select it and choose :
Edit / Clear
Edit / Cutor
Clearing an item deletes it forever. It may be safer to choose the
Cut command, which possibly allows to paste the item afterward.
Most operations on files and folders can be executed with the standard contextual menus and shortcuts.
Ctrl/ right click and choose
To move an items to another folder :
drag and drop the item.
cut and paste the item in an open folder :
Edit / Cut / Paste,
Edit / Copy / Pasteor press
Altdrag and drop the item. On Windows :
Cmddrag and drop the item.
To duplicate an item :
Edit / Duplicate / Paste
Double click on the name or press
Enter to edit it
Click in the window or press
Enter again to validate.
To save an item and its content,
When saving a workspace, the dialogue window that opens allows to apply this choice to the whole content of the folder or workspace at once, or to selected items within the workspace.
The "Save as" option is not available for any of the components of a workspace or a workspace itself.
A programming unit where objects and functions – boxes – are interconnected to build a musical algorithm, that is, a sequence of instructions. A patch can also be embedded as a box within another patch.
A hybrid of visual program and sequencer, a programming unit provided with a time dimension, where musical material is organized in a time oriented structure.