Patches and other maquettes can be included in maquettes, as well as instances or factory boxes such as notes , chords , chord-seqs , voices , audio files , midifiles , MIDI controlers .
Factory , instance boxes and global variables can be droppped from a patch to a maquette editor.
When an object is dropped in the maquette, a TemporalBox appears in the maquette. Its reference is the new factory or instance which is created from the current value of the object.
General and local patches or maquettes can be dropped in a maquette editor from the workspace or any other location. A reference to the patch, or maquette, is then created.
Adding a maquette into another maquette allows the conception of temporal hierarchic structures .
To display the TemporalBox reference icon, select the Show Box Icons
option of the Maquette Preferences
tab
A new local patch or maquette can be added directly in a maquette.
Cmd
pressed while dragging the mouse in the maquette editor. SHIFT
+ Cmd
pressed while dragging the mouse in the maquette editor. A TemporalBox of equivalent size and representing a new local patch or maquette appear.
Factory and function boxes can't be added directly in a maquette editor. They must be added in a patch located in the maquette.
Patches located in maquettes can be refered to as " temporal patches ". Basically, temporal patches show no difference with "standard" patches :
Nevertheless, temporal patches have an additional feature. They can be used within the context of the maquette via a specific input and output : the temporal input and temporal output . |
The temporal input, or Tempin , allows to integrate the relation between the TemporalBox and the maquette – size, position, for instance – in the own program of the TemporalBox.
The temporal output, or Tempout , allows to express the musical value of a TemporalBox within the context of the maquette.