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OpenMusic DocumentationOM 6.6 User Manual > Maquettes > Creating a Maquette
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Creating a Maquette

Like patches, maquettes be used as autonomous programs, or within other patches and maquettes, like blue and red patches. Consequently, OM also offers two types of maquettes :

  • general maquettes :

  • internal maquettes :

General Features

General and Local Maquetttes

General maquettes can be :

  • added in a workspace and used as main programs.
  • dropped and used in a patch, like an abstraction.

Local maquettes can be added directly into a patch like an internal abstraction.

Using Maquettes in Other Maquettes

Maquettes can also be used within other maquettes, according to similar principles :

  • an existing maquette can be dropped and used into another maquette.
  • a maquette can be created directly within another maquette.
Conversions

Last, like blue and red patches again, general maquettes can be converted into local maquettes, and vice-versa.

Creating General Maquettes

Procedure

General maquettes are equivalent to standard blue patches. Like them, they can be created in the workspace, or one of its folders.

To add a maquette in a workspace :

  • select File / New Maquette
  • press Ctrl click and choose New Maquette in the contextual menu
  • press Cmd + 2
Maquette Files

General maquettes are persistent files that can be manipulated like patches. They can be :

  • imported and exported from a workspace
  • duplicated and renamed
  • used in other maquettes and patches.
Managing Items in the Workspace

Using Maquettes inside Patches

Using a General Maquette in a Patch

Once a maquette is added in a workspace, it can be dropped in a patch, on the same basis as an abstraction : like a "global" abstraction, or blue patch, the maquette keeps it original reference, which means any modification will affect all of its representations.

Adding an Internal Maquette in a Patch

Internal maquettes are the equivalent to internal – red – patches .They can be created inside a patch.

To add a maquette in a patch :

  • Cmd click and type "maquette" in the editor
  • Ctrl / right click and choose Maquette in the contextual menu.
Converting Maquettes

General maquettes can be converted into internal maquettes, and reciprocally, internal maquettes can be converted into global abstractions.

  • To convert a general maquette into an internal maquettes, select it and type a.
  • To convert an internal maquette into a general maquette, drop it from the patch into the workspace, or one of its folders.
Patch Conversion Procedures

Using Maquettes inside Other Maquettes

This use of maquettes mostly sets forth a number of specificities dealing with the use of TemporalBoxes[1].

Creating and Using Objects within Maquettes

Saving a Maquette

To save a maquette :

  • press Cmd + s
  • choose File / Save
  • Ctrl / right click in the maquette and choose Last Saved in the contextual menu.

The Last Saved command allows to reset the maquette to its last saved version.

  1. TemporalBox

    A TemporalBox refers to an object in a maquette : an instance, a patch, or another maquette.

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