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OpenMusic DocumentationOM 6.6 User Manual > Basic Tools > Curves and Functions > BPF / BPC
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2D Objects : BPF / BPC

The BPF and BPC boxes
The BPF and BPC boxes

OM offers two types of objects for the manipulation of 2D curves :

the BPF and BPC objects – Break Point Function[1] and Break-Point Curve .


Inputs and Outputs

BPF and BPC objects have four inputs and outputs :

  1. "self" : as in every object box, represents the object instance itself – BPF or BPC

  2. " x-points" : abscissa, a list of positive or negative numbers

  3. " y –points" : ordinates, a list of positive or negative numbers

  4. "decimals" : a number of decimals representing the approximation or step value of the points.

Creating BPF or BPC in a Patch

The BPF or BPC points can be set by connecting lists of values to the "x-points" and "y-points" inputs, or with the BPF/BPC editor.

X-Points Order in BPFs

In a BPF, x-points must be in a strictly increasing order.

If the list is not ordered correctly, the points will be created from the y-points values and sorted automatically before the actual BPF is created.

Incomplete Coordinates Lists

If the x or y list is shorter than the other, the last interval in the shorter list is repeated until the right number of points is reached.

For instance, this allows to create a BPF with a list of y-points and a periodic x interval.

Decimals and BPF/BPC Precision
Rounding or increasing precision of the point coordinates with "decimals".
Rounding or increasing precision of the point coordinates with "decimals".

The " decimals" input determines the number of decimals per coordinates , that is, the precision of the curve.

Coordinates are therefore rounded according to the number of decimals.

If "decimals"= 0, all coordinates are rounded to the closest integer.

  1. Break Point Function

    A "break-point" function is a function defined by a finite number of points (x,y).

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