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OpenMusic 6 – User ManualVisual Programming > Boxes and Patch Components > Objects – Factory Boxes > Box Editors
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Box Editors

Factory boxes have an internal editor . As a complement to the algorithmic creation of objects, it is a means to build, or modify them manually once objects have been initialized. Some elementary classes have a default editor, but most objects used in OM have specifically dedicated editors, such as score editors, sound file editors, BPF editors, etc. All editors open with a double click on a factory box.

Editors

Default Editor

When a class has only a default – basic – editor, it opens with a double click.

This editor has a number of slots, which represent the object's parameters. Each slot is represented by a grey box and can be edited directly.

The default editor of an OSC-event.
The default editor of an OSC-event.
Specific Editors

Some factory boxes have a specific editor, which also opens with a double click.

To open the default editor of such factory box, press Cmd and double click on the box.

The default and specific score editors of the "note" class
The default and specific score editors of the "note" class

Note that both editors can't be open at the same time. Indeed, modifications brought to an editor cannot be applied to the other editor automatically.  Closed an editor manually so as to open the other editor.

Preserving Manual Modifications

Once modifications have been done in an editor, the corresponding box is locked automatically . Indeed, a new evaluation of an unlocked box would compute a new object and replace the current value, hence canceling all previous modifications. Of course, the box can still be unlocked if necessary.

To lock or unlock a box, select it and press b.

Automatic locking of the factory after manual editing.
Automatic locking of the factory after manual editing.
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