Drag objects from the objects area to the maquette area in order to integrate them in a global temporal context.
Objects in the maquette are organized around a horizontal temporal axis and a variably-designated vertical axis. In certain cases, this vertical axis can refer to a specific parameter of an object (such as pitch), allowing the user to modify the transformation of an object by changing its position or size.
The maquette is played using its floating palette.
Arrow : to select and move objects. This tool is selected by default.
Cursor : to select a temporal segment of the maquette.
Zoom : to zoom on a selection of the maquette.
Hand : to move the current visible segment of the maquette.
Each axis has a ruler whose scale can be modified by clicking and dragging, thus expanding or compressing the maquette respressentation.
The tool bar also offers a number of elements for the displaying and scaling of the maquette.
To listen to one or several objects, use the player palette or or press the space bar.