Here is a series of basic examples showing how the graphic and musical parameters of objects can interact within a maquette. They may give a hint of the principles at stake in the musical exploitation of the maquette's specific dimensions.
The vertical position of a TemporalBox can be converted into a pitch .
![]() | The patch shows :
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| ![]() Inside the conversion patch. |
Once addbox2maquette is evaluated, the box appears in the maquette. It doesn't have a musical value at first, but its has a "posy" and an offset. The pitch changes with the vertical position of the TemporalBox, when the maquette or the object is evaluated.