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OM 6.4 – User ManualMaquettes > Creating a Maquette
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Creating a Maquette

Like patches, maquettes be used as autonomous programs, or within other patches and maquettes, like blue and red patches. Consequently, OM also offers two types of maquettes :

  • general maquettes :

  • internal maquettes :

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General Features

General and Local Maquetttes

General maquettes can be :

  • added in a workspace and used as main programs.
  • dropped and used in a patch, like an abstraction.

    Local maquettes can be added directly into a patch like an internal abstraction.

    Using Maquettes in Other Maquettes

    Maquettes can also be used within other maquettes, according to similar principles :

    • an existing maquette can be dropped and used into another maquette.
    • a maquette can be created directly within another maquette.
      Conversions

      Last, like blue and red patches again, general maquettes can be converted into local maquettes, and vice-versa.

      Creating General Maquettes

      Procedure

      General maquettes are equivalent to standard blue patches. Like them, they can be created in the workspace, or one of its folders.

      To add a maquette in a workspace :

      • select File / New Maquette
      • press Ctrl click and choose New Maquette in the contextual menu
      • press Cmd + 2
        Maquette Files

        General maquettes are persistent files that can be manipulated like patches. They can be :

        • imported and exported from a workspace
        • duplicated and renamed
        • used in other maquettes and patches.
          Managing Items in the Workspace

          Using Maquettes inside Patches

          Using a General Maquette in a Patch

          Once a maquette is added in a workspace, it can be dropped in a patch, on the same basis as an abstraction : like a "global" abstraction, or blue patch, the maquette keeps it original reference, which means any modification will affect all of its representations.

          Adding an Internal Maquette in a Patch

          Internal maquettes are the equivalent to internal – red – patches .They can be created inside a patch.

          To add a maquette in a patch :

          • Cmd click and type "maquette" in the editor
          • Ctrl / right click and choose Maquette in the contextual menu.
            Converting Maquettes

            General maquettes can be converted into internal maquettes, and reciprocally, internal maquettes can be converted into global abstractions.

            • To convert a general maquette into an internal maquettes, select it and type a.
            • To convert an internal maquette into a general maquette, drop it from the patch into the workspace, or one of its folders.
              Patch Conversion Procedures

              Using Maquettes inside Other Maquettes

              This use of maquettes mostly sets forth a number of specificities dealing with the use of TemporalBoxes1.

              Creating and Using Objects within Maquettes

              Saving a Maquette

              To save a maquette :

              • press Cmd + s
              • choose File / Save
              • Ctrl / right click in the maquette and choose Last Saved in the contextual menu.

                The Last Saved command allows to reset the maquette to its last saved version.

                1. TemporalBox

                  A TemporalBox refers to an object in a maquette : an instance, a patch, or another maquette.

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                A propos...(c) Ircam - Centre PompidouRéalisé avec Scenari