The content of an instance box can be modified like that a factory box : via a default or a specific editor. Indeed, instances always have a default editor, and sometimes a specific editor.
Score objects, as well as a number of other types of objects, like BPFs , or text files, have a specific editor.
An instance has the same editor as the factory box it is derived from, and which offers the same edition possibilities.
Yet, some factory boxes don't always have a specific editor. This is why instances and factory boxes are always provided with a default elementary editor.
The content of the slots – parametric values – of an instance can also be modified via this default editor.
To open this default editor :
keep pressing Cmd
double click on the instance box.
Each slot, or parameter, can then be edited via its own editor.
To open a slot editor, double click on it.
A slot editor displays navigation arrows, and, for each component, a value and a corresponding index.
To edit the value of a component :
double click on the numeric frame
enter a new value and validate.
The number of items in slot cannot be modified.
To edit a list instance, double click on an instance box to open its editor. List instance editors are similar to those of slots containing a list.
A list editor displays components values, indexes and navigation arrows.
To edit it a value :
double click on it
enter a new value and validate.
Although the parametric values of an instance can't be accessed directly in patches, they can be accessed and modified with the slots box.