The store object is a general-purpose object , which is designed to store any type of data. For instance, one may want to be able to design one or more programs and use the same object everywhere without defining it from the beginning.
The icon of a store object represents a memory space.
A store object can be manipulated in a patch just like any other type of object, via factory, instance or slot boxes .
When a global variable1 is created in the Globals package , it is a store object, by default. Consequently, any type of object can be stored into it.
![]() | To add a store factory box :
The store factory box allows to create any type of variable from any type of object in a patch. It has two inputs and outputs :
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By default, a global variable created in the Globals package is an instance of the Store class.
To create a global variable from the Store class :
Open the Globals package window
double click on the upper part of the suitcase icon or Ctrl
/ right click and choose Open
.
Select File / New Variable
.
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![]() The value of the variable is now a chord. |
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This variable can then be edited, from the Globals window, or from a patch editor. Double click on the icon of a store object
Note that the editor is similar to the editor of the corresponding class. | ![]() |
If the store object is a global variable, the corresponding variable in the Globals package and all of its representations will be affected by possible modifications.
Remember that global variables can be renamed from the Globals package of the Library window, and only from this location.
An instance of OM object that has been saved in order to be used in other programs. Global variables are visible from the Library
window and stored as .omi files in the Globals
folder of the workspace.