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IntroductionThe AudioSculpt Environment > The BPF Editor > Importing BPF Files
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Importing BPF Files

BPF Files Import

BPF files created from the BPF editor cannot be open via the File menu. They must be imported in an open BPF editor in the AS window.

Files

The BPF editor accepts text and SDIF files. These files can be imported from any location of your computer.

Procedure
  1. Select a BPF editor.

  2. In the contextual menu, choose Import.

  3. In the dialogue window, choose a location and a folder.

SDIF Stream and Text Files
  • If you import an SDIF file, you will be asked to confirm the choice of an SDIF stream. An SDIF stream includes a file type, and a channel. Usually, the default choice of the SDIF stream is the only choice available, and it can be validated.

    In the case of multichannel sounds with multiple BPFs, you may have to choose between several streams.

  • If you import a text file, the BPF will be implemented in the BPF editor right away.

Scale and Appearance

Scaling
On the left, a transposition BPF was saved as an SDIF file. On the right, it was imported in a preexistent time-stretch BPF. Note that its appearance hasn't been preserved.
On the left, a transposition BPF was saved as an SDIF file. On the right, it was imported in a preexistent time-stretch BPF. Note that its appearance hasn't been preserved.

A BPF created with a given treatment can be imported in any editor, no matter the treatment being used. Note that the values of the BPF will be preserved, but that it will be rescaled to fit the duration of the treatment.

Appearance : SDIF and Text Files vs. Treatment Files

The appearance of BPFs won't be preserved when importing a BPF : SDIF and text files only contain information relating to the treatment's parametric values. Nevertheless, the appareance of BPFs saved and open as treatment files is preserved.

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